Global Interactive Fitness Equipment Market Hits USD 7,556

WASHINGTON, Nov 18, 2021 (GLOBE NEWSWIRE) – The global interactive fitness market is projected to reach $ 7,556 million by 2028, a CAGR of 8.3% over the forecast period. The growing propensity for the health benefits of fitness activities among the young population is driving the interactive fitness market worldwide. Another factor driving the rise in the interactive fitness market is youth’s propensity for indoor and remote fitness achieved through digital interfaces, says Vantage Market Research in a report titled “Interactive Fitness Market by Product (Fitness Equipment & Software System), by End-User (Non-Residential Buildings, Residential Buildings), by Region (North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa): Global Market Assessment, 2021-2028.The market size in 2020 was $ 1,458 million.

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Market overview:

Growing propensity for the health benefits of fitness activities in young people to fuel the market

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Interactive fitness is a fun type of fitness with a digital interface. This technique includes games, fun training applications, and corporate subscriptions. This technique is most widespread among the younger generation in urban cities. Due to the stressful life and busy schedule, most young people lack the time to engage in fitness activities that directly or indirectly affect their health. Interactive fitness helps organize their fitness plans and helps with repetitive inputs like nutrition plan, fitness plans, notifications and tips from experts and counseling activities.

Regional analysis:

North America is expected to offer significant business opportunities for vendors over the forecast period

It is believed that North America will grow rapidly in terms of CAGR in the years to come. Exergaming is considered a major fitness trend in the region that is expected to fuel market growth.

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List of Prominent Players in the Interactive Fitness Market:

Sr.No. Companies HEADQUARTERS
1. Axtion Technology LLC Tallahassee, FL, USA
2. Echelon Fitness Multimedia LLC New Jersey, USA
3. EGYM Inc. Munich, Germany
5. Nautilus Inc. Vancouver, Washington, USA
6th Nexersys Corp. Austin, Texas, USA
7th Paradigm Health and Wellness Inc. California, United States

This market with the title “Interactive fitness market includes exclusive information related to geographic segmentation, regional analysis, forecast, quantitative date units, key market trends, and various others as mentioned below:

Report attribute details
Base year 2020
Historic years 2016-2019
Forecast years 2021-2028
Covered segments
  • Streaming type
  • Device type
    • Smart TV
    • Smartphones
    • Laptops desktops and tablets
    • Other
  • Session type
Quantitative data – units Revenue in MILLION USD / billion and CAGR from 2021 to 2028
Regions Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa, and Rest of the World
Countries covered USA, Canada, Mexico, UK, Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC countries and South Africa, among others
Industry dynamics Market Growth Drivers, Restraints, Opportunities, Porter’s Five Forces Analysis, PEST Analysis, Value Chain Analysis, Regulatory Landscape, Market Attractiveness Analysis by Segments and Regions, Company Market Share Analysis, and COVID-19 Impact Analysis.

Interactive Fitness Equipment Market Report Highlights:

  • Assessment of the market
  • Premium insights
  • Competitive landscape
  • COVID impact analysis
  • Historical data, estimates and forecasts
  • Company profiles
  • Global and regional dynamics

table of contents

  1. Chapter # 1: Introduction
    1. Report scope
    2. Aims of the study
    3. USP & key offers
    4. target group
    5. Vantage Market Research Report – How-To / Walk-through
  2. Chapter # 2: Premium Insights
    1. Market snapshot
    2. Top investment bags
      1. Market attractiveness analysis, by product
      2. Market attractiveness analysis by end user
      3. Market attractiveness analysis by North America
    3. Findings from primary respondents
  3. Chapter # 3: Key Market Dynamics
    1. introduction
    2. Market leader
    3. Market restrictions
    4. Market opportunities
    5. Porter’s Five Forces Analysis
    6. PEST analysis

Table of contents continued

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